Who is cityville hometown mayor




















Players can perform tasks, which include farming, construction, and rent collection in their city using energy points. The amount of energy available increases as the user gains in experience levels, up to a maximum of 30, or 37 with the dam addition. The player can also visit their neighbor's city and perform up to 5 different jobs every 12 hours.

This gives the user reputation points which provides the user with a free goods bonus and one or two heart requests with each reputation level-up and increases the amount of energy, XP and coins bonuses available on a daily basis.

Players can send other players gifts and help them in some of the goals. The main task of the game is to complete goals, which can be seen on the top left corner of the screen and earn City Coins and purchase all current items for some. Players can also buy goods, sell goods, supply goods to other players cities if their business branches are on their cities and produce their own goods by farming and shipping.

This virtual game had 80 experience levels,which has been increased to 90 experience levels and currently increased to experience levels with different names for your city every level you reach. Zynga has also developed a mobile version of the game, which is available for download to iPhones. This Games program is available in English. It was last updated on CityVille is compatible with the following operating systems: Windows.

The company that develops CityVille is Zynga. The latest version released by its developer is 1. This version was rated by 72 users of our site and has an average rating of 4. The download we have available for CityVille has a file size of. Just click the green Download button above to start the downloading process.

All businesses take energy to collect earnings from them. The less supplies it takes to stock a business, the more energy per supply the business requires for you to collect from it. A Bakery for instance takes 10 goods to stock, so it will take 10 energy to collect earnings from goods from a bakery, where as it takes 1 energy to collect earnings from goods from a Coffee Shop. And mall too. Coins per good is calculated by dividing the amount of coins earned collecting from a business by the goods required to supply the business.

This is also known as the business' "efficiency". For example, the Coffee Shop earns coins, and takes goods to supply. You get 3. The Video Game Store earns 50 coins per good, and takes 10 good to supply.

You get 5 coins per good from the Video Game Store. Using this simple equation, you can find the worth of each good that is supplied into any business. The more coins per good, the more the goods are worth. See full chart here: Coins Per Good. Technically, your business does not begin to make "profit" until you have paid off the original price of the business through collecting revenue from it.

This is not a very accurate way of deciding whether or not a business is worth the purchase, as other factors have to be taken into consideration. The chart should not be taken as a guide to which businesses are worth purchasing and does not take into consideration the placement of decorations or the Coins Per Good. However, it can be helpful to refer to this chart when deciding whether or not to place one of the top end businesses such as Tower Eats.

As the chart shows, the expensive businesses take a lot of revenue collections before they start generating profit. Here is a simple chart of investments below. For the full chart of investments, see here. As shown in the above table, Tower Eats requires over 1, collections before it can become profitable. If we assume that a player is collecting perfectly from Tower Eats at every energy replenishment 5 minutes , this means it would take Therefore, it would seem much more profitable to focus on less expensive businesses.

If energy is the limiting factor in the game, a very important measure would be the amount of revenue gained from each energy or energy. This would take into consideration the amount of energy taken to farm or ship the goods required to supply the business.

First we would calculate how much energy is required for one collection, including the energy or partial energy required from tending the crop. We can then figure out how much energy is devoted to collecting and how much is devoted to growing giving us revenue - cost of goods.

Significantly, this shows us that if you are growing anything over strawberries or your neighbors pick your crops for you , you make more money per energy simply going for the business with the highest earnings. Earnings per good is only relevant with low yield crops and when faced with businesses with the same amount of required goods.

While the Sushi Bar has the highest earnings per good, it is only better than the Seafood and Italian Restaurants before the Handbag and Wedding Store become more profitable per energy.

Furthermore, if you grow corn, a Wedding Store will net you about coins, a Cinema and Tower Eats It will take you nearly days using all your energy collecting from a Tower Eats to finally surpass a Wedding Store in profitability if you consider building cost.

It will take a Cinema 20 days. The Wedding Store may be the better option if space is at a premium or have your neighbors franchise a more expensive business into your city. CityVille Wiki Explore. Build Menu. Housing Full List Neighborhoods. Mall Decorations Zoo Decorations. Community Buildings Landmarks Wonders.

Click on the structure and send a request for each position the structure requires and once they accept you can finish the building. For parts you can request these from friends and some of them you can receive as gifts or you can just buy them with the cash you have on hand. The game quests are your key to becoming mayor of your CityVille city.

These follow a bit of a story and you need to do all of them for the mayor spot.



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