How do you enter ssc




















Before entering Serpentshrine Cavern, every member of your raid must have completed the attunement process to acquire The Mark of Vashj to grant them access. This process consists of entering a heroic dungeon and defeating two bosses inside different raids.

For an in-depth explanation of the process, check out our full-length Serpentshrine Cavern Attunement Guide! To enter Serpentshrine Cavern, players will go through the portal that resembles a waterfall in the middle of Reservoir. Unlike some raids, Serpentshrine Cavern offers players the flexibility in determining the order in which the defeat the bosses.

The most conventional order is:. Players should also bring any class-specific reagents necessary, such as Symbol of Divinity for Paladins. In Serpentshrine Cavern, all trash mobs are linked to a particular boss, on a two-hour respawn timer.

Once their linked boss is defeated, the trash mobs will no longer respawn. The only trash mobs to be pulled individually are Underbog Colossus, leaving the rest to group pulls:.

The mobs that will likely provide the biggest challenge will be Coilfang Hate-Screamer since they have an AoE silencing ability, and it is unable to be crowd-controlled. Many of these trash mobs are unable to be crowd-controlled.

Serpentshrine Cavern is home to six bosses, each offering their own unique twist on game mechanics. In terms of overall difficulty, The Lurker Below would be considered the easiest boss to defeat, while Hydross the Unstable may be viewed as the hardest, only because of how easy it is to wipe on the encounter. For more detailed explanations, be sure to check out the links in each section that direct to our in-depth guides for each boss!

One of the trickier encounters in Serpentshrine Cavern — made only by how easily raid groups can wipe. Everyone should stay to the right hand side of the third platform. When The Lurker Below dives, he spawns a total of 9 adds: 6 ranged Coilfang Ambusher s 2 on each platform , and 3 melee Coilfang Guardian s.

All these adds can be Crowd controlled. Once Morogrim Tidewalker is killed these will no longer respawn. These packs occur on the bridge to Morogrim Tidewalker's room. Crowd control as many Greyhearts as you can, and keep an eye on the Greyheart Tidecaller 's totems. There is 1 of these packs leading to the room where Morogrim Tidewalker resides. It is also a good idea to have dps hit the Coilfang Fathom-Witches quickly after the pull, they mind control people 2nd on their aggro table and if another tank is 2nd then you will have a loose mob.

These packs run around near Morogrim Tidewalker 's room, generally they are packs of random murlocs. These are the adds during the Fathom-Lord Karathress encounter.

This is the trash in the room with Leotheras the Blind leading from Karathress. Right and left of the room beyond Leotheras are two of these packs. This is leading from Morogrim's room. Packs: get away from the mushrooms that Serpentshrine Lurker spawn. See Serpentshrine Cavern loot. The attunement quest chain remains in-game, and must be completed along with the Tempest Keep raid attunement in order to obtain the title of Champion of the Naaru.

Patch 2. While many of our attunements in the Burning Crusade have been good progression checks, a few of the attunements have turned out to cause unnecessary stress on guilds either doing the content or attempting to do the content. With Black Temple and Battle for Mount Hyjal thriving, we want to encourage rather than prevent new guilds and raid groups to attempt Serpentshrine and TK. We are going to leave the current attunement quests in the game so that players can still engage in the challenge and the lore of those quests should they choose to.

Hotfix : " Creatures and creature packs associated with Morogrim Tidewalker , The Lurker Below , Leotheras the Blind and Fathom-Lord Karathress will no longer incorrectly respawn once their respective boss is killed. Hotfix : " Several issues in Serpentshrine Cavern have been corrected.

The Lurker Below should always spawn. Post away! While in a raid group run towards the entrance if the waterfall doesn't stop run back towards the pond and then run back to the waterfall. The bug occurs that if you run towards the waterfall before it loads it gets "stuck" sometimes. User Info: Shadowolf Try standing near the summoning stone then convert to a raid.

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