Go to the top floor, go all the way right, flip, and there you are. Make sure you have slim with you. User Info: yoshipikmnghost. You'll need to have Slim out to get to the door. Go to the hidden area of the mansion with the ladder, then climb up it, then turn slim. Stay still when the lasers approach, then move.
Keep doing this until you get to the door. More Items! The End? She is the last mandatory Pixl that you get. She makes Mario or one of the other characters very small. To get to and from Yold Town, Mario must confront Red and Green, two bridge guards that control their bridges over two vast gaps on the mountain.
One house in Yold Town contains a Warp Pipe that leads down to a hall of Thwomps that Mario must pass in order to reach a room at the end. He lives near Lineland Road in Lineland. For people to use his ability, they must give him something of high value.
He gave Mario the powers without any pay. I on the ground floor, blocking the sign. Flip to 3D, then run circles around to make him dizzy, Mario 64 style. On the left side of the room, switch to 3D and hit the flip-blocks, then climb them to the top-floor in 2D to find Merlee, or so you think. Instead of heading to the Generator room, you can head right to one of your final tasks: opening the vault.
Typically, you'd have to perform a few tasks first, but since the pass code to open it is always the same, you can save yourself some major time. Head to the top floor and then flip to 3D in the far left corner. Walk toward the camera, hit the block, then climb the ladder that pops out.
At the top, use Slim to fit between the lasers, then enter this code into the vault door: After collecting the million Rubees inside, return to the bank on the bottom floor to complete the level. It's time to begin earning some Rubbles. Head through the first upstairs door furthest to the right.
Speak with the warden at the end to take on your first job: making energy by hitting blocks. Each hit of the block works out to one Rubee, and since you're going to see of them for now, jump times. Also, while you can work in either dimension, we suggest using the 3rd to avoid being hit by the "Motivational Sparks. Now that your wallet is partially filled, head back downstairs and enter the room by where you found Slim.
Speak with the prisoner on the left and give him the Rubees to learn the pass code for the middle door upstairs: After opening the locked door, speak with the warden on the far end to get to work on your second energy earning task: running in a giant hamster wheel. With the key in hand, you can now open the locked door on Flopside's first floor. Inside, you'll find a chest that contains the Pixl , Piccolo. This Pixl's a bit unusual: when equipped, classic sound effects will sound whenever an action, such as jumping, is performed.
There is a Pit of Trials located in both Flipside's and Flopside's basement's 2nd floor, but the access way to the one in Flipside is currently blocked, so you'll have to perform some tricky maneuvers to make it accessible. Go to the second floor in flipside and flip in front of the tower. Go behind the open gate, unflip, and go all the way to the left, jump on the platform and go into the pipe.
Look for a different colored block with a music note on it on the right, play Piccolo , and get the treasure. How do you get slim in Super Paper Mario? Category: video gaming music and party video games. He joins the party at Merlee's Mansion. He can be found by flipping in the left of the second floor in the Rubee area. What is the passcode for Super Paper Mario 3 4? Which is the real Merlee in Super Paper Mario?
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