Where to find all the kagrumez resonance gems




















Kagrumez is a relatively small Dwarven ruin south of the Temple of Miraak. There is a sizable tent containing the body of Raleth Eldri , a dead Conjurer, and his knapsack. It seems he was so interested in studying Dwemer ruins and their attendant dangers that he failed to notice the more mundane danger of bandits: he's been killed by reavers, and some of his notes can be found on the reavers within the dungeon.

The main chamber is laid out as an arena. A pedestal is in the center with a 3x3 grid for Kagrumez resonance gems. There are five Kagrumez resonance gems in total. The mod allows you to cast Bend Will on Miraak and team up with him against Hermaeus Mora, as well as unlocks Miraak as a follower and marriage candidate. The Skaal have been withholding secrets from Mora for a long time. Its likely that Mora has been trying to get these for a very long time, and has likely offered power or treasure in exchange.

So Storn finally gives up the secrets, and Mora just kills him. If you choose to serve the Wretched Abyss, Hermaeus will not be surprised. Speak with me when the box has been opened, and all shall be revealed. Sometime during the Fourth Era, the Dragonborn traveled to Apocrypha through the use of a Black Book, an artifact created by Mora to lure mortals into his realm.

It does not carry objects as a normal follower would. This automaton is called Steadfast Dwarven Spider. The next gate is also in this room. The sequence for the gate requires three Resonance Gems and is: middle top, middle bottom and right bottom.

After this point you will need more Kagrumez Resonance Gem to proceed. There is one gem located in the dwarven ruin of Nchardak. It can only be obtained after being unlocked in the Path of Knowledge Quest. Head to the Aqueduct. The gem is located in an area to the East that needs to be jumped too.

The other gem is located in Fahlbtharz. Journey through the dungeon to the Boiler Room. There are 6 Valves that must be shot, and each fills a different amount of lights in the center. You must shoot the correct valves to equal 20 lights. Any more, and Dwemer enemies will come out and attack you. Shoot the valves in the far left, middle left, and middle right to open the door. Proceed to the final chamber the requires two Central Dynamos to be placed to open the door to the treasure, including the Kagrumez Resonance Gem.

Head back to Kagrumez and to the console and align the Resonant Gems in the correct sequence. If he dies, then it can be found on his body, unless his body has been removed; it may also be pickpocketed from him. Once you have found two of the three found outside of Kagrumez, you can go and get the remaining ones there. When you enter the main chamber, the first thing you'll probably see after dealing with the reavers there is a console with a strange pattern and nine holes, into which you can place the gems.

To your left as you face the console, there is a locked door with a similar pattern on it, and blue dots showing you where to place the gems.

Copy the pattern, and gates will trap you while the room around you undergoes some changes. When they come back down, you'll be facing a number of Dwarven automatons. Kill them all, and then proceed through the now-open gate. Inside, you'll find a chamber with a lever in front of it.

Pulling the lever opens the chamber to reveal a friendly Steadfast Dwarven Spider. If you talk to the spider, you can tell it to follow you and it will help you fight. This follower acts as a pet, so you cannot have it along with a dog or other pet, and does not count as a summon, so you can still have one or two with the Twin Souls perk in addition to the spider. In this room, you'll also see another door with a pattern on it, this one requiring three gems.



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